Character and Sound Design
Character Design
Devlog: How Sound and Characters Make MetaPhunk Memorable
Hey MetaPhunkers!
Diverse and Deep Personalities
In MetaPhunk, characters aren’t just NPCs—they’re integral to the story, each with their own backgrounds, motivations, and arcs. We’ve created a diverse cast that reflects the rich, multifaceted world of MetaPhunk. From the enigmatic Elara to the tech-savvy Kris, each character brings something unique to the table. We wanted you to connect with them on a personal level, to care about their journeys as much as the main plot.
Dynamic Interactions
Characters in MetaPhunk don’t exist in a vacuum. Their interactions with each other and with you, the player, are dynamic and evolving. These relationships are influenced by your choices and actions, making each playthrough a unique experience. The dialogues are crafted to be natural and impactful, driving home the significance of your role in the story.
Visual and Behavioral Detail
We’ve put immense effort into ensuring our characters aren’t just well-written but also visually distinct and behaviorally believable. From their animations to their facial expressions, every detail is designed to convey their personalities and emotions. When a character is happy, sad, or angry, you’ll see it and feel it, creating a deeper connection and making their stories more memorable.
Stay tuned for more updates, and keep on Phunking!
- 9LivesK9
Files
Get MetaPhunk (Early Access)
MetaPhunk (Early Access)
a psycho-social point & click adventure
Status | In development |
Author | 9lives-K9 |
Genre | Role Playing |
Tags | Dating Sim, Dystopian, Experimental, Godot, Horror, Isometric, Point & Click, psychedelic, Retro |
Languages | English |
Accessibility | One button |
More posts
- Bro! The Theme's Coming On Strong54 days ago
- MetaPhunk Github Repo61 days ago
- MetaPhunk GDD61 days ago
- Buildings and Street Lamps64 days ago
- Not Exactly Isometric (Let's Get Over It)66 days ago
- MetaPhunk (Early Access)70 days ago
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